I confirm what everyone else said, although becareful when you choose in the very end, the game will loop over or end all together, depending what you pick. Per page: 15 30 Date Posted: 1 Jul, pm. Posts: 6. Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. All rights reserved. All trademarks are property of their respective owners in the US and other countries.
Some geospatial data on this website is provided by geonames. Forgot your username or password? User Info: FSchwarz FSchwarz 10 years ago 1 I am not going to spoil anything, but I will spoil the choice options and nothing more, so if you wish not to know the choices, then dont proceed. If you choose to save Zulf, then definitely Evacuate from the Bastion. If you choose to not save Zulf, then restore the Bastion. Because saving Zulf and restoring the Bastion doesn't change a damn thing from the outcome if you decide not to save him.
And the difference between saving or not saving Zulf and choosing to Evacuate is SO minor its not worth another playthrough. Hammer Trial Main Quest. How long is that buitiful game?? How do I upgrade weapons? Side Quest. Hammer challenge Glitch? Does this game have multiplayer? Tech Support. Weird that so many people saved Zulf even though he caused nothing but harm during the story. Left that shit to die and evacuated. MildMolasses : MildMolasses said:. I actually did notice that.
The guy behind the guy shooting you just hits him or something and he falls down. It was a nice touch. I chose to save Zulf, and then I evacuated. Gotta do what the women want, you know? When I go back to recreate everything in my second playthrough, I'm still going to save Zulf. I saved Zulf and evacuated. I saved Zulf because I felt bad for him. Obviously he wasn't deserving of being saved with all of the harm he had done, but he was so alone and everyone had turned against him.
I couldn't help but feel pity for him. You should tell that to girls at bars, "Hey, did you know I got all gamerscore in Bastion on the day it was released? Anyway, moving on, I saved Zulf because I was hoping that I would be able to move a little faster while carrying him than I could carrying that battering ram. Then I chose restoration because I'm sure the Kid just wants to go back and see his mommy after such a journey. Not to mention, restoration works better canon-wise for your first playthrough.
As for the people who believe that one ending is Canon over another, that's silly. Both endings dialogue is written in such a way that they both seem like the correct ending. I like the way I'm playing through though. That way both endings can become cannon. Anyone else think is was gonna be a cheesy "The Old Man is the Kid after saving and restoring the Bastion a million times!
You're caught in an infinite loop! Keep playing our game! So glad that didn't happen. EDIT: I started new game plus and the old man goes "I'll see you at the next one" in a weird voice before the game starts. I don't remember him saying that on the first playthrough. I saved Zulf and picked Evacuation. I loved the scene when you carry Zulf. It was such a powerful moment when the Ura all just stopped attacking you and watched.
I also really like Zia's voice. I wonder who the actress is? I saved Zulf and left Caelandia, Zia's voice over line of 'Any moment I would want to relive, happened after the Calamity' rang too true for The Kid - why would he go back? To let his mother die while he was away working again? Even if he'd have no memory of it, I didn't see any reason for The Kid to want to go back.
Loved the evacuation ending and instantly made my head spin with ideas for sequels - I'm thinking Bastion meets Skies of Arcadia the Bastion is now mobile where you recruit crew members and complete various upgrades to the home base while adventuring. This is what choice in games should be, not something completely black and white but something you actually have to think about while still retaining a big emotional impact. No choice, as I see it, is right.
The old world was kind of a fucked up place, but even then there was good in it and a lot of innocent people were slaughtered in the Calamity. Then again, however, there is nothing that is stopping the Calamity from happening again. Plus going back means all your work was really all for nothing in a way. All that time you spent rebuilding the Bastion, gathering the remnants of your decimated home, saving Zulf and Zia, all to go back to the way things were before, stuck inside the walls of Caelondia most likely for the rest of your life with your homeland still teetering on the brink of disaster.
That being said I chose Evacuation. It's definitely one of the toughest choices I've ever made in a game. Bastion's world is ridiculously well realized and anyone who says otherwise is fooling themselves.
Ultimately, I saved Zulf and Evacuated and I don't regret either choice. They both seemed like very logical choices that the Kid would and should make. I saved Zulf but restored the world, I felt like it really was the right choice.
Even though he couldn't prevent what happened from happening again, I felt like it was my obligation to save that people and give that world another choice. I saved Zulf and restored because it seemed to make sense from a story perspective to see if the Kid could prevent the Calamity. When the Calamity comes a second time around you kill Zulf because he didn't change his ways in the new timeline and you evacuate because you know the Calamity will just come again if you don't.
That's how I saw my choices. Moral of this story: The end of neigh. Delay it or deal with it. I saved Zulf and dealt with it.
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