The Tank is the biggest and strongest of all the Infected and is reasonably fast, only slowing if hit with large amounts of automatic weapons fire or when lit on fire Versus in Left 4 Dead only and any mode aside Versus on Left 4 Dead 2.
He is the only player-controllable "Boss Infected. The blow can send Survivors off high hazards to their deaths. He is also capable of throwing chunks of concrete that he rips out of the ground to momentarily stun Survivors, dealing the same amount of damage as a punch would. He can also punch large objects e. The fact that the Tank is absurdly tough and it's terrifying amount of damage, combined with its extreme mobility, makes it hard to take out without teamwork or strategies.
Nevertheless, the Tank will die within 30 to 45 seconds if set on fire varying with the difficulty , except in Versus. When controlled by a player, the Tank has a "Control Meter"; unless the player is able to locate and hit one of the Survivors, the Control Meter of the Tank will slowly lessen, and once it runs out, the player will lose control of the Tank to another randomly assigned player or eventually, an AI.
When idle, the sound that a Tank makes is heavy breathing. The Survivors are alerted of an approaching Tank by dramatic music, furious roars and, when they are dangerously close, the screen will start to shake. The Charger's main attack is charging forward and plowing into the Survivors, hence the name.
On a successful charge, he will grab and carry a single Survivor while knocking down the others. Once the Charger has hit a wall or other surface, or after he has run a certain distance, he will begin slamming his captive into the ground and also into the wall and the ceiling if there is one until an ally frees them.
If he misses and hits a wall, he will stumble for a few seconds and becomes vulnerable. If a Charger smashes into anything when not grabbing a survivor, he takes 2 damage instead and is stumbled for 1 second. The Charger can be detected by the Survivors by the warped growling noise he makes. He will announce his charge with a loud bellow. The Charger appears to have a rocky or calloused surface on his larger right arm, which is what he uses to inflict most of his force when charging, while his other arm appears to have no bones or muscle, flopping around uselessly.
Because of his hulking size, the Charger cannot be shoved off with melee, and must be killed in order to release his victim.
If a Survivor has explosive rounds, they will dislodge the Charger from the Survivor and cause him to stumble. Any Survivor that has been knocked out of the way during his charge will fly a considerable distance and slowly stand back up, making the Charger a deadly foe in cramped hallways or near high passageways, but not in open areas. He is also the third strongest special infected — with a whopping health, only losing to the Witch's and the Tank's ; additionally, his melee attacks are very strong and can easily incapacitate a weakened Survivor.
He is a small Infected that attacks Survivors by clinging to them from behind and literally riding the Survivor while attacking them. He can shift his weight around and cause the Survivor to stumble in his desired direction, giving this Special Infected a type of control over the Survivor.
Survivors who are being ridden by the Jockey can attempt to "resist" the Jockey, causing the Jockey to slow and even pause for a second, which allows other players a chance to catch up and knock the Jockey off. Jockeys can ride Survivors into dangerous situations, such as into natural hazards, Witches, or other Infected; a Jockey can also pull a Survivor off a ledge, causing them to become incapacitated, or riding them to their death if they are not resisting.
The Jockey seems to have a spinal disease, similar to kyphosis, giving him a hunched appearance. He also has a maniacal laugh which gives away his location and is constantly twitching, giving him a sort of hyperactive nature. She possesses the ability to spit a green ball of acid from long distances, which, upon hitting the ground, will expand into a large puddle and damage any Survivors who make contact with it.
After spitting, however, the Spitter is temporarily paralyzed for a second, giving the Survivors a chance to kill her. The Spitter makes these high-pitched noises that gives away her location. The longer the Survivor stands in it, the more damage the Survivor takes from the goo.
This ability allows the Spitter to aid other Special Infected; for instance, if a Hunter pounces a Survivor, a Spitter can spit upon that Survivor, causing even more damage.
However, in spite of such a useful ability, the Spitter is very weak in terms of health, so taking out a Spitter is an easy task. Upon death, the Spitter leaves a similar, smaller kind of puddle that has the same effect on the Survivors.
She is one of the most powerful Infected if Survivors are caught standing in her spit, and are too distracted to move quickly due to other Infected or a lack of awareness at damage being dealt. On Scavenge Mode or any finale requiring gas cans, when they are dropped, the spit will ignite them if left in the goo long enough.
The Witch generally only appears a few times per campaign , and is passive unless provoked by flashlights, gunfire, or Survivors in close proximity. She is the second "Boss Infected. She is very powerful, capable of incapacitating and even killing Survivors with one hit. When the Director spawns a Witch, the faint chord of the Witch music will play, allowing veterans of the game to quickly prepare for the "obstacle.
The Witch cries loudly. Stingers seem unthreatening at a glance. They bounce around on the walls rather than attacking directly, have fairly low health, and have an easy-to-hit weakspot on their stomach. However, they are extremely dangerous if left unattended. They spit a sticky goop that locks players in place. Getting stuck like this with no teammate nearby will almost always leave you incapacitated. Stingers are killers. The Hag is a particularly terrifying creature in Back 4 Blood, and one of the worst enemies to come across.
Since it is blind, it relies on sound to find you and your crew of cleaners. If the Hag hears gunfire or footsteps, it will sprint towards the source, grab the nearest character, and swallow them whole.
That's it. You're dead. It's truly horrific, and almost impossible to avoid. If the Hag starts running in your direction, we recommend that you sprint the other way whilst screaming at your teammates to shoot at the weakspot on its back. The Hag has a lot of health, so hopefully your teammates can kill it before you are digested.
If you want to survive, just sneak and try your best to avoid an encounter with the Hag. Or, use explosives. Lots of explosives. The Ogre is a boss of sorts in Back 4 Blood. This monster is absolutely massive and can soak up tons of bullets.
You can evade him and survive much more easily. Just stay on the move. Keep an eye out when you are out in the open around the Ogre. He can throw massive, meatball-looking projectiles that deal a ton of damage. You have virtually no weaknesses. You are the Witch, you keep to yourself unless provoked. In which case you sprint for whatever disturbed you and shred it apart in moments, when the job is done you return to your dwelling. Which Left 4 Dead 2 Infected are you?
Created by Fibbity Bob. If you get hit with a molotov how screwed are you? Won't make much of a difference. Pretty screwed. I can deal more damage. Does Boomer bile help you at all?
It can get in the way. Not really. Very much so. What was life like before the apocalypse? I controlled others. No time to aim!
Machine guns leave my path! Desert rifle is the only way to play the game! Axes chop my path down, so I suggest you get out of my way! Welcome to the " What game should I play quiz. Take this quiz and discover what game genre you are in the mood for playing, and we will also provide Questions: 10 Attempts: Last updated: Oct 12, Final Fantasy XV.
0コメント